« East West Players put their own spin on 'Pippin' | Main | Ask Playbill.com: Makeup »

Wednesday, May 14, 2008



Hey Jeff, nothing wrong with being a jaded, old time game dleoveper you keep the rest of us honest. ;-)So, tell me why you think the 20% figure is crap a scare tactic? Before reading the figures in question, I'd always heard that in the home console market, only 25% of games return a significant profit, so the 20% figure seemed within the ballpark of reasonable to me. In fact, depending on the market, 20% seems generous (for example, I expect far fewer than 20% of iPhone games to return a significant profit, at least until Apple fixes some of the iPhone's merchandising problems and potentially not before Apple amends some of its pricing policies.)If this turns into a bigger debate than I'd expected, we could always go through the exercise of estimating the industry's % profitability based on NPD data. Of course, we don't know the development budget of every game in NPD, but we could guess.Anyone else have thoughts on / insight into this?

The comments to this entry are closed.

I'm an editor in the Style section at The Washington Post, and I've written about arts, entertainment, business, and technology for the Los Angeles Times, New York Times, Slate, Los Angeles Magazine, and other publications. I was previously deputy editor at L.A. Weekly, overseeing arts and culture coverage. I've won awards for my stories about slash fiction, magicians, and television in India, among others. I've appeared on CNN and NPR and I wrote a book about Avenue Q. I've taught journalism at Loyola Marymount University and creative nonfiction at the University of Virginia Young Writers Workshop.

I also have performed standup comedy at venues such as the Laugh Factory, Westside Theater, and ComedySportz.

To read my full bio, click here. To read more of my writing, click on the categories below. You can follow me on Twitter at @zpincusroth.

My Photo